Biblio
Filters: Author is F. Kleinermann [Clear All Filters]
VR-WISE: A Conceptual Modelling Approach For Virtual Environments. Proceedings of the 1st International Methods and Tools for Virtual Reality (MeTo-VR 2005) Workshop.
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2005.
Visual Generative Behavior Patterns to Facilitate Game Development. Proceedings of the International FuturePlay Conference.
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2009.
Using Semantic Annotations for Customizing Navigation Paths and Virtual Tour Guides for Virtual Environments. Proceedings of the 4th International Intuition Conference.
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2007.
Using Ontologies to Build Virtual Worlds for the Web. Proceedings of the IADIS International Conference WWW/Internet 2004 (ICWI2004). 1:683-690.
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2004.
Supporting Virtual Reality in an Adaptive Web-Based Learning Environment. Learning in the Synergy of Multiple Disciplines, Proceedings of the 4th European Conference on Technology Enhanced Learning (EC-TEL). :627-632.
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2009.
An Ontology-Driven Approach for Modeling Behavior in Virtual Environments. Proceedings of On the Move to Meaningful Internet Systems 2005: Ontology Mining and Engineering and its Use for Virtual Reality (WOMEUVR 2005) Workshop. :1215-1224.
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2005.
Model-Based Design of Virtual Environment Behavior. Proceedings of the 12th International Conference on Virtual Systems and Multimedia (VSMM). :29-39.
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2006.
Intuitively Specifying Object Dynamics in Virtual Environments using VR-WISE. Proceedings of the ACM Symposium on Virtual Reality Software and Technology (VRST). :334-337.
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2006.
Intelligent Modelling of Virtual Worlds Using Domain Ontologies. Proceedings of MICAI 2004 Workshop of Intelligent Computing. :272-279.
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2004.
A Development Environment using Behavior Patterns to Facilitate Building 3D/VR Applications. Proceedings of the 6th Australasian Conference on Interactive Entertainment.
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2009.
Developing Semantic VR-shops for E-Commerce. Special Issue of VIRTUAL REALITY: Virtual Reality in the e-Society. 1359-4338:89-106.
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2006.
Designing Semantic Virtual Reality Applications. Proceedings of the 2nd INTUITION International Workshop.
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2005.
Conceptual Modeling of Object Behavior in a Virtual Environment. Research in Interactive Design, Proceedings of the International Virtual Concept Conference. :93-94.
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2005.
Conceptual Modeling of Behavior in a Virtual Environment. Special Issue of International Journal of Product and Development. 4:626-645.
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2007.
Conceptual Modeling of Articulated Bodies in Virtual Environments. Proceedings of the 11th International Conference on Virtual Systems and Multimedia (VSMM). :17-26.
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2005.
Conceptual Modeling for Virtual Reality. Proceedings of the 26th International Conference on Conceptual Modeling (ER) - Tutorials, Posters, Panels and Industrial Contributions.
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2007.
CoDePA: A Conceptual Design Pattern Approach to Model Behavior in X3D Worlds. Proceedings of the 13th International Symposium on 3D Web Technology (Web3D). :91-99.
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2008.
CoDePA Studio: Adding Explicit Support for Behavior Variants in Authoring Games. Proceedings of the 3rd Annual Conference on Computer Games, Multimedia and Allied Technology (CGAT).
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2010.
An Approach Facilitating 3D/VR System Development Using Behavior Design Patterns. Proceedings of the International Workshop on Software Engineering and Architectures for Realtime Interactive Systems.
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2010.
Adding Semantic Annotations, Navigation Paths and Tour Guides to Existing Virtual Environments. Proceedings of the 13th International Conference on Virtual Systems and Multimedia (VSMM). :50-62.
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2007.